Saturday, January 9, 2010

Xi's Guide to Raiding

When coming up with a "commandment-style" list of things that every raider should adhere to, I noticed the first two applied to everything else. Really, it all boils down to two very brief principles.

A. Don't be a douchebag
B. Use some common sense

The first of which is actually pretty easy. It's in the bible, even. Now, I don't know the book word for word, but I'm pretty sure the lesson could be paraphrased into "Thou shalt not be a large sack of douche."

The second is a little bit more complicated. What members of the generation before me have considered to be "common sense" doesn't seem to be very common these days. I suppose a less "PC" way of saying it is: Don't be a complete idiot.

Obviously, given that the above statements are at the very core of this post, a monkey with a grease pencil could construct a guide to raiding. Well fuck that monkey. I got here first.

#1: Don't stand in the fire

This applies to fire patches, poisonous or otherwise "ominous" clouds, lightning lines, etc. Don't stand in the dangerous shit.

Seriously.

If it hurts you, the raid, or even just turns on some dude's porch light in China, don't fucking touch it unless your raid leader tells you to.

#2: Never blame the healer


I don't even care if it's their fault. In a guild setting, you have the opportunity to correct any healer issues through other channels, through suggestions from the main healer and other members of the healing ensemble, or through assigned readings from the wealth of articles online.

#3: Bring your goddamn raid mats 

Seriously. Get some flasks. Your own goddamn food (spellcasters only are excluded if a fish feast is present).  Shut up, sit down and eat.  Every minute, of every hour, of every raid.  Use them.  You know what happens if you do more dps during trash?  You get done faster.  Which means you get more attempts on the boss.  Just do it.

And if I hear one more ret paladin tell me that the fish feast is "just as good" as a piece of strength food, I will explode and take out an entire time zone in the process.

I don't even play your class and I know strength food is better.   /backhand

#4: L2P

I'm sure I'll get shit for this one. See that shit in the side bar? That's for Fury warriors. And there are about a billion other people, just like me, with websites and blogs dedicated to discussing the mechanics which are specific to your role and class. Go there. Learn from them. And stop doing 3k dps in full 245 gear.

#5: Obey your raid leader

Raid leading is a pretty stressful job. I know, I used to do it on the weekends. Nothing like trying to lead a bunch of casuals (some of which don't like to show up on time/at all) to lower your life expectancy. The last thing they need is some ungrateful little pissant to start spewing their filth about how much we need to do better. If we're wiping, i.e. not killing a boss, then yes, we need to do better. Thanks for the tip, asshole.

Do what your raid leader tells you, and shut the fuck up. I don't care if he tells you to go across your street IRL and slap someone's mom in the face. Either do it or leave, because you are fucking up the program by sitting around and arguing. They're leading the raid for a reason. Respect them or get replaced.

And yes, my raid leader did tell me to slap some kid's mom. I've never felt so satisfied.

#6: Wipe and recover quickly

A wise man once told me that the key to progression raiding was quick wipe recovery. Fast recovery means more attempts on a boss, and more attempts etc. etc. If -one- assbag decides to go check his livejournal between attempts, it effectively slows down the whole thing. It only takes one per attempt to make a night of 15 attempts end up being more like 5.

Stop screwing around and stay at your keyboard. Emergencies happen, but if your bladder is that weak, get a goddamned bucket.

I actually started writing this damned thing months ago, and at the time, I thought I had lots more to pour into it.  I am so full of anger and ramen that I thought I could keep it going forever.  But a lot of pieces of advice not on the list are somewhat useless. I could talk about loot, and how to behave during distribution, but if you're talking about loot, you already beat the boss, so there really isn't a problem with the raid.

I'll likely add to this over time, or maybe Gincan will come along and drop in his two cents.  But I'll have to edit it.  I don't think he uses enough four letter words.

Friday, January 8, 2010

Itemization Woes

I swear, it's as if the Blizzard Developers took a vacation during Trial of the Crusader. Because when they came back, they completely forgot how to itemize plate. Hit and haste? Paladin, please. The entire zone is littered with an overabundance of items with these stats. Don't believe me? Let's look at the 2 hander situation in Icecrown.

What two handers, you ask? There's a mace with an obscene amount of hit rating on it, and that stupid Bryntroll that all those paladins are shitting the bed about. Yes, it's high (compared to TOC counterparts) top end damage and decent proc make it more than suitable as a main hand weapon. However, it's fast speed and relatively small top end (when compared with Shadow's Edge and the Cryptmaker), not to mention it's lack of stats make it absolutely horrible for an off hand. Which means, once you upgrade it (and you will), you might as well go back to a Justicebringer in your off hand. It's stats are just that much better than that proc'ing piece of crap.

I'm a little pissed off at the set bonus situation, too. The ilvl 251 gear just doesn't size up to ilvl 245 ToC gear, when the set bonuses are taken into account. I'm talking about -all- the set bonuses. I exchanged every last piece on Landsoul's spreadsheet, regemmed, and the difference is marginal. It certainly isn't worth the 300+ badges you need to gear yourself out. I think it's Blizzard's way of saying 1) Fuck you, and 2) Go get 25 man tokens, and 3) Fuck you warriors, suck your shitty tier bonuses.

/rant

Monday, January 4, 2010

That'll Do Pig, That'll Do...

Ever since the Random Dungeon finder tool was introduced, I've done more tanking than ever before. But I find tanking gets increasingly boring. It's also a bit of a thankless job too. Now I don't run these dungeons looking for praise or respect, but it's nice to hear a good job, or even a thanks when a dps is acting retarded and I save their life. Not once has a dps said one thing to me for keeping them alive. I've had a healer or two thank me for the easy run, but that's about it. This is why I often find myself sucking it up, unchecking the Tank box and waiting 10 - 20 minutes for a spot as dps.

Here is where being a good tank and a good dps differs. About every other run someone will speak up and say something to the effect of "Jebus, sick DPS Gin!". As a matter of fact, that is a direct quote from the Warlock in my Forge of Souls run last night. It's something everyone likes to hear. Even if it comes from the mouth of a Gnome Warlock. It validates the fact that all your hard work is something praiseworthy. I put a lot of effort into learning the ins and outs of my class, and getting a tiny bit of praise makes me want to work even harder. And more importantly, it keeps the game fun for me.

The same is true for every job, in and out of game. You can be the best at what you do, but if no one goes out of their way to give you a small bit of praise it all feels worthless. It's simple thing to do but it's something the majority of us fail at. Maybe it's the fact that we've been conditioned to only point out the negative and not the positive in people. Perhaps it's our own insecurities that keep us from speaking up. Or maybe most of us don't run recount. Whatever it may be, I've made it a habit to say good job to anyone who has done an outstanding job. It's not often that I tank for a dps that really knows what he is doing, but when I do I say something.

Monday, December 28, 2009

How did I L2P?

I just finished reading an article over at World of Matticus and it got me thinking. How did I learn to play a Fury Warrior? There was no quest somewhere in the game that taught me the ins and outs of this class. It wasn't anything that I just learned overtime either. Most of what I learned was actually the result of talking with Xirella and reading copious amounts of information out there on the web. I'll even admit that I got a lot of info from this very blog before I started writing here.

So that got me thinking. Is there anyway Blizzard could teach a young player to crush mobs with the best of them? I honestly don't think there is. I totally understand where Matticus is coming from and how that quest taught him a lot when it comes to healing, but I don't see anything like that working for a melee dps class. So here are some of the problems I can see Blizzard would run into if they ever tried to tackle this issue.

Threat


One of the biggest issues any melee dps class has, and especially Warriors, is learning to manage your threat. When you're out on your own questing away threat means absolutely nothing to you. My first few dungeons this was never a problem because, to be perfectly honest, I was terrible. I had no concept of what a rotation was and my rage bar was this magical thing that I didn't really understand. But as soon as I started putting up some decent numbers mobs started paying more attention to me, and shortly after I would be dead. It never really occurred to me that maybe I should back off a little bit on the dps, and maybe I should actually focus on the correct mob. I swear, if a tank didn't mark targets I would die nearly every pull.


Gear Scaling


This issue is primarily directed at us Warriors, Fury and Arms alike. I've seen over and over again people talk about how Warriors are one of the most gear dependent classes, because of one reason and one reason only: Rage. At the early stages of a Warrior's life he doesn't generate much rage. And why is that you might ask? It's because you can't do very much damage. To break it down real easy, the more white damage you do the more rage you will generate. So if you don't have any decent gear you're rage bar won't fill up very fast. And without rage, you can't do anything but wait.


This "issue" is actually an important stage in a young Warrior's life. When you don't generate much rage you're forced to pay very close attention to how much you have. You can't spam Heroic Strike if you ever want to be effective. Managing rage is something that no Warrior is perfect at doing and should always try to do better. I still get into rage issues every now once in a while.

Every Warrior is a Tank right?

When Blizzard's quest development team is designing quests I don't think they have any method of letting some random quest giver to know what you're spec is, and if there is, I've never seen it before. It is a fact that there are more Prot Warriors out there than there are dps, so if the quest giver doesn't know what your spec is it's a pretty good guess that he would assume you're a tank. So if this idea of making a quest to learn your role ever does get put into place a warrior would most likely get lumped in with the tanks.


So in conclusion, I would like to just say there already is a valuable tool in place that will teach you how to do your job. Dungeons. There is simply no better way to learn how to dps properly. Dying is annoying and each time it happens you should find out what went wrong. Did you pull aggro off the tank and the mob smacked you in the face? Were you not paying attention and stand in some poop that killed you? Once you learn to stop dying you are moving in the right direction. Cause how much dps can you really do when lying face first in the dirt?

Saturday, December 26, 2009

Been away for a while...

Xi is busy with the new content. Specifically, I've become obsessed with farming badges for money. Gems, Crusader Orbs, anything that will fetch a price on the auction house, and I've got my head stuffed in the corner of some five man, while 4 idiot pugs try to make me drop an F-bomb on them.

Which is sort of where this next bit is coming from. I still assert that playing different roles and classes can make you a better player. Well, let's just say I've met a few people with only one 80.

I don't get to melee dps in pugs very often. But for those of you that do, I have one lesson I'd like to pass on:

STOP BEING A SHIT HEAD!

I met a death knight last night whose only claim to fame was a Heroic JB. The rest of his gear was mostly 232 and 245 (no other 258, curious..), but his trinkets and rings were atrocious, and his belt and boots were from the ToC 5 man. An unusual combination, like he was an alt of a cutting edge guild, or someone who got really lucky in a pug.

Vital statistics out of the way, we'll call this guy Idiot Douche Knight (IDK for short). Mr. IDK just had to link his dps after every boss, and let us know that he was the baddest dude on the planet. I made sure to let him know that, at the end of the dungeon, I saw him turn his presence on after the 3rd boss.

I know the Drama Mamas at WoW.com have covered the bad pugs and told the "power gamers" how they should act. But here's my advice for the "hardcore": Just shut the fuck up. Nobody cares about your DPS, especially in a heroic. So stop bitching that someone in blues can't break 1k, and stop boasting that you can break 4. I don't care so long as it gets done. And you shouldn't either.

Stop being a shit head.

Thursday, December 24, 2009

Christmas Eve

Its Christmas eve and I'm here with my family trying not to act like a total ass. But as I wait to eat I thought I would give my thoughts on the random dungeon system.

Overall I think it's a great adition to the game. The only flaws I have found with the system has nothing to do with the system at all, but some of the wonderful people I've come across. I still haven't come across the loot ninjas but there are plenty of ass hats to go around.

Now I'm not one to complain usually since I'm the king of pulling aggro off tanks these day, but since I queue as both dps and tank I -always- end up tanking. Most groups I tank for are fine, but every so often I will find the turd that pisses me off. Most the time it's a hunter but I've seen a number of just about every other dps class too. These wonderful people like to talk about how great they are and complain when they pull aggro and I let them die.

The last thing I'd like to point out is my favorite group. The silent and deadly force that rushes through a dungeon in no time at all. There is nothing I love more than seeing a well oiled machine of murder kill everything in sight without speaking a word.

Thursday, December 17, 2009

Home again.

I've been out for a week while spending some time with my family. While away I managed to pick up some exotic sickness so my raiding last night was a bit lazy. Now I don't mean I did crap for dps. Actually I was beating the crap out of most people, but I blame that on the fact that I was just hitting the boss and mostly ignoring the spikes during the Lord Marrowgar fight. Lady Deathwhisper is a little different though. I was getting myself in trouble with aggro all the time.

I didn't like the fact that the first day of my vacation was on patch day, but it may have been a blessing in disguise. Most patch days I get home from work and the game is either still down or hardly working. By waiting a week the headache of a patch was completely removed. All but about two addons were updated and the crazy rush was over. I may be a week behind in badges and Ashen Verdict rep but over all I think the break was worth it.

- Gincan

Wednesday, December 9, 2009

Thoughts on 3.3

I can see that everyone has survived patch day, and more than a few people have rather positive things to say about the new level of content and the brand new features. Well, I suppose it's my responsibility to bring the negativity.

While the Dungeon Finder system looks quite nice, the execution on patch day was rather sloppy. The "one more hour... wait, another hour... wait... how do we install this stuff again?" of Blizzard's patch days aside, the new instance servers were far from stable once everything was online, and they remained unstable until about 6am the next day. Some people say "patch day blues" or something like that, but I've always been of the frame of mind that a company that has that many resources should have the capability of testing their systems and software before bringing it online for the public.

Now that everything finally seems to be evening out, there are some issues with the matchmaker that I just don't like. I select two out of the three possible roles when I pug, because I can do two, but it seems as though I always tank (on my warrior) or heal (on my paladin) without absolutely zero variation. Perhaps this is just something that reflects the way the population is divided between roles, but it is a little iritating. I mean, who wants to do the same thing -every- single 5 man dungeon run?



My last gripe (new dungeon difficulty isn't really a gripe at Blizzard) has to do with the people I've come across in my quest for random dungeon rewards. I know that Frozen Orbs haven't been a big deal since Naxx, but they're worth at least 30g on my server, which is equivalent to 2-3 wipes worth of repair bills. Not exactly negligible. And yet, in every group -but one- someone has waited until everyone else has greed rolled on an orb and then pressed the 'oh-so-convenient' need button to scoop it up at the last minute. I thought, at first, that it might have been some kind of server only thing... or maybe 'everywhere but my server.' But people were doing it despite their server of origin, ninja looting against people from their own servers, as well. At least one per group. 20% of WoW players are ninja-looting, asshats. Can that be right?

I know it's just a little, near worthless crafting item. But what do you think? Is it right for someone to just take something like that, without bothering to ask? I don't think so... and without a way to compile and an enforce a "do not group with" list, there's just nothing I can do about it.

Friday, December 4, 2009

DPS Tracks 15: Drones

I've been running low on steam lately, so I took the 3.3 announcement as a sort of break. I figure, anything I do now will mean next to nothing when the new patch drops, so I might as well take a breathe, stretch my legs, and catch up on some sorely needed relaxation.

Well... as much as someone like me can relax. Google Analytics was fun to install. Mainly because the damn code wouldn't stay in the right place when I hit save. Stupid templates... after wrestling with it, I finally got it working at, I don't know... 4:30 a.m. -_-

On an unrelated note, I figured out which track I want to share next.



Drones
By Rise Against


Deep inside these burning buildings
Voices die to be heard
Years we spent teaching a lesson
We ourselves had never learned

And if strength is born from heartbreak
Then mountains I could move
And if walls could speak I’d pray
That they would tell me what to do

If you see me, please just walk on by, walk on by
Forget my name and I’ll forget it too
(Simple lives)
Failed attempts at living simple lives, simple lives,
Are what keep me coming back to you.

No signs of life here, save the embers, the occasional flame
We know the way but can’t remember, conception to the grave
Shout confessions from the greatest heights, where no one can hear
All my fears, my insecurities are falling like tears

If you see me, please just walk on by, walk on by
Forget my name and I’ll forget it too
(Simple lives)
Failed attempts at living simple lives, simple lives,
Are what keep me coming back to you.

The drones all slave away
They’re working overtime
They serve a faceless queen
They never question why
Disciples of a god
(I won’t come back!)
That neither lives nor breathes
(I won’t come back!)
But we have bills to pay,
Yeah we have mouths to feed!
(I won’t come back!)
I won’t change back!

And if you see me, please just walk on by, walk on by
Forget my name and I’ll forget it too
(Simple lives)
Failed attempts at living simple lives, simple lives,
Are what keep me coming back to you.

I'm coming back to you...

Thursday, December 3, 2009

Xi's Gold Guide (Or: How I Learned to Write Like Nostradamus)

So I was browsing the internet, using the power of Google Search to find even more like-minded bloggers. I had a lot of trouble finding blog entries, though, because apparently the words "Blog" and "Warcraft" send you to a very sad place: Unrelated blogs with "How to make in-game gold" guide advertisements.




Now, it's not enough that these stupid things have completely derailed my goals of reaching out and touching the WoW-blog community (Not that I'd ever take it personally >.<), but these things are 100% crap. Not a single bit of these guides is anything more than common knowledge. Trust me, I've seen them. I've never purchased one, but suffice to say, I have my ways of getting my hands on a copy.

Here's the basics:

1) Farm what sells really well
2) Buy low, sell high
3) Do your dailies

Yeah, not very helpful, I know. But that's what those guides say. I've seen some pad their pages with gathering route guides, but these things are as reliable as those free guides you can get on websites, which are directly linked to wowwiki. And the ones online are free.

I understand that people want/need to make money. But I think writing and selling a 'Make 1000g in a day!' guide is basically duping your readers. Don't be an idiot. Don't waste your money on these damn things.

Wednesday, December 2, 2009

3.3 is Next Week! (Also, Changes to the Blog and My Ego)

So MMO-Champion has estimated that next week will be when we get our new content patch. Seeing as they have a really good track record guessing release dates (read: Blizzard leak), it's a pretty safe bet that we'll be checking out the new bosses pretty soon.

3.3 is prompting me to get rid of my 'DPS Milestones' from the sidebar. I have a few reasons for this, but ultimately, it could turn into a giant ugly hassle when/if Gincan or I switch to Arms. I wanted to take the time and post them at the bottom of this post, for posterity, before doing away with them. But before I get to that, I wanted to say a few things about that part of the blog.




A ret pally once came along who was really butt-hurt about my (this was before Gincan joined WWOD) posted numbers, and went on a tirade about how I wasn't better than he was. I, of course, deleted the comment, because censorship is the only real way to affect one another on the internet (Thank you, Anonymity).

Why bring it up, you ask? Well, he said I had a big ego, and I wanted to put something to rest. Yes, I have confidence in what I do. I believe that, in any competitive environment, a high amount of confidence is necessary to succeed. But my kills aren't my e-peen. They don't define me, and they don't make me better than that paladin, or anybody else, for that matter.

The reason for those posted numbers, then, are two-fold: I require a means of recording and keeping track of my performance, in order to make tweaks and improve myself. The second reason is that, when I started writing about fury warriors, I wanted to help other fury warriors out, to help them step up their game. My WMO parses were my credentials: The equivalent of degree framed on a doctor's wall. Would you ask a plumber how to DPS? No. But I bet you would ask that warrior that lead a pug parse by a margin of 4k.

And let's face it, I haven't exactly been writing how-to's lately (been meaning to get back to that). Couple this with the fact that WMO has improved their software to allow me a better view at my DPS over the course of several fights, and the 'DPS Milestones' box has become obsolete.

So, without further ado, the DPS Milestones, from 3.1 to 3.3. And here's hoping Icecrown treats me better than Black Temple did.

Ulduar
Razorscale - 3898
Ignis - 5094
XT-002 Deconstructor - 7348
Iron Council - 4471
Kologarn - 7494
Auriaya - 6414
Hodir - 8663
Freya - 3305
Thorim - 4634
Mimiron - 3964
General Vezax - 4980

Trial of the Champion
Beasts of Northrend - 5611(Xi)
Lord Jaraxxus - 6980(Xi)
Faction Champions - 4665(Gincan)
Twin Val'kyr - 9486(Xi)
Anub'arak - 6835(Xi)

Onyxia's Lair
Onyxia - 5022(Xi)

Thursday, November 26, 2009

Happy Turkey Day!

...from all of us at Whirlwind of Doom.



Which wouldn't be complete without...

Wednesday, November 25, 2009

Shadowmorne has found a home...

This is a quick shout out to Xirella. Our guild has named her first to receive the legendary axe. I'm glad that the meeting we had about it went well. In my opinion it went just how I expected it would. Xi on top, our resident retnoob second and myself in third. Things considered I'm still new to the raider core so I'm fine with being third.

Once again, grats Xirella! You earned it!

The Verdict is in...

2009-11-25: Death's Verdict

That's right, tonight I picked up the trinket every single physical dps member of the raid wanted. I gave up my loot position to do so, but since the one member that would have gotten it wasn't here tonight, I had to take it.

Trinket aside I felt it was a bit of an off night for me. I blame the people that kept coming up and bugging me, but that's the problem with raiding when you're family is home. I think I was paying too much attention to my rotation as well instead of just mashing the keys in a frenzy, and oddly enough I suffered for it. One of these days I'll stop acting like a noob.

Lord Jaraxxus - 6980(Xi)
Anub'arak - 6835(Xi)

Tuesday, November 24, 2009

My Time with Blizzard Billing Support

It's 1:27, I've been on hold for only five minutes, but I'm seeing estimates of 15 minutes from the automated robot voice, and an hour from players on the forums. So I thought I'd bitch about it on my blog.

So I log in to WoW to finish up my turkey dailies (got tired last night) and get my mats for the raid, and the message on the login screen says... my prepaid time is up.

...wait a second, I use a credit card. How can my 'prepaid' time be up. I got to the account, re-enter everything, I get the same. So, I call up my bank, and they say my card is golden. So... here I am, on the phone with Blizzard because... hey, it's Blizzard. If I don't get on it now, there's no way I'll get to my raid time, eight and a half hours from now. -_-

Edit: It's 1:49 P.M, and my phone says I've been on hold for 30 minutes. Least I got food.

Edit: 2:00 P.M. Nothing. No reason why it can't go through. Since I had already called my bank, the rep just kinda scratched his head and asked if I had another credit card to try. He didn't know what the result code meant, either. >.< Edit: 2:18 P.M. Finally have my account re-activated, through a little help from my friends at Shattered Crystal. If you ever need a game time card, and don't want the hassle of going to the store, you can get one easily, through your email account. It's fast, and secure. /advertising

Monday, November 23, 2009

Blast from the Past

And no, I'm not talking about that ridiculous Brendan Fraser movie. I'm talking about the little things that used to get me through the day, back in Burning crusade. I pulled this little puppy out of my bank last night, and I just wanted to smack something with it. For the heck of it. A few things I noticed...




First and foremost, the weapon model is freakin' awesome! Second, Executioner and Mongoose were much more interesting looking (and mechanically interesting) than berserking or massacre, which seem to be the only enchants anybody uses in WotLK.

And finally, the little, low item level pair of axes still tore into enemies at a decent pace. I did some dailies at the Argent Tournament grounds, and went about as fast as I do on my ret paladin, and managed 3.5k on a level 80 test dummy in Stormwind. I would've tried the heroic version, but I didn't feel like leveling my one handed axe skill to 400 just to check it out. =\

While these weren't the last weapons I used in BC, they were by far my favorite. And I'm just too sentimental to get rid of them.

Sunday, November 22, 2009

The True Cost of Shadowmourne

We've all seen the staggering quest requirements, and have a pretty good idea what has to be done to get one lucky guild member a legendary weapon to take down Big Daddy Emo himself. But how does a guild decide? That's the real killer about legendary weapons: At the end of the day, they're really just big pieces of loot, designed to kill guild morale and, if the bonds of a group are too weak, a guild itself.

This Wednesday, I get to attend a meeting with 2 (or 3) possible candidates, and it has been suggested that we are to talk about the fate of the weapon and make a decision amongst ourselves. Seriously? I've talked to every one of us, and they all have the exact same response: "I'm going home with that weapon." I think they actually want us to tear each other's throats out.

With portents of a stalemate and a stomach ulcer on the horizon, I kind of get the idea that the guild's officer council just doesn't want to do anything about it. And that is the thing that I really don't want to see happen. An officer decision was made regarding the legendary healing mace, and I don't think that the melee should be cared for any less.

For posterity, I'll say here what I will end up saying at the meeting. Legendaries require large amounts of guild resources, and have the potential to benefit the guild as a whole. Shadowmourne should be awarded at the guild's (or officer's) discretion, which should ultimately be into the hands of the member that would provide the largest benefit to the raid as a whole.

Thursday, November 19, 2009

ToC/Ony

2009-11-19: ToC/Ony

Got to do a little tanking tonight when a) one of our main tanks took the night off after an exhausting day and b) our main tank and raid leader couldn't stay logged in. The stars were in alignment for that shit.

Been trying to work something new into the mix. Been trying out an Indestructible Potion before the pull, to give myself a little under 2 minutes of almost 100 AP at the start of a fight. Every little bit counts, I say. Kudos to Gincan for bringing that idea to the table.

Beasts of Northrend - 5611(Xi)
Lord Jaraxxus - 6891(Gincan)

Tuesday, November 17, 2009

DPS Tracks 14: Whirlwind of Doom

My favorite band of all freakin' time!

Seriously! Wikipedia entry here.

And yes, I have a goddamn theme song. Sue me.



Whirlwind of Doom
By Iron Fire


One for all...

It's been five long years in the dark
And now a new age will begin
This time there will be no prisoners
There will be no mercy
Bloody wars in the underground
Has made a new monster
And the war for revenge, will strike, now go

Trapped in a nightmare, lost in a dream
Betrayed at the battle scene
Backstabbing brothers wanted me dead
Now my steel is all that they get

Like a shadow rising up from below
Years in darkness, now we finally
Know where to go
Metal we will consume like a...

Whirlwind of doom, one for all
The hammer of Caine will crush you
Whirlwind of doom, hear the call
Ironheads united
Whirlwind of doom, one for all
The hammer of Caine will crush you
Whirlwind of doom, hear the call
Ironheads united for revenge.

They granted me power and took it away
Here’s another battle to slay
A monster of metal, a creature of steel
To no man we will kneel

Like a shadow rising up from below
Years in darkness, now we finally
Know where to go
Metal we will consume like a...

Whirlwind of doom, one for all
The hammer of Caine will crush you
Whirlwind of doom, hear the call
Ironheads united
Whirlwind of doom, one for all
The hammer of Caine will crush you
Whirlwind of doom, hear the call
Ironheads united for revenge.

It felt just like paradise days of no compromise
Bridges will burn but we will build new ones
So join us in our world and fight by our side
Brothers and sisters, we bid you welcome

Hail to the chosen ones
There will be no mercy, no prisoners
Hail to the chosen ones
We will last like no one before
Hail to the chosen ones
There will be no mercy, no prisoners
Hail to the chosen ones
We will last like no one before
No one before

Like a whirlwind of doom
We're out for revenge
Like a whirlwind of doom