Friday, October 30, 2009

LFG: Wheel of Misfortune

If you've been keeping up with the new LFG system, you know that pretty soon we're getting a new "random dungeon" option, that pits us and 4 players in a dungeon of it's choosing.

The only issue I can think of (and it's a big one) is that, right now, pugging is kinda random anyway. I was picked up just yesterday by a group of people whose tank ditched out on them after wiping on Dred. They were really glad to see a tank with over 30k health, but even I died pretty badly to the hands of the large dinosaur, and was forced into wearing a raid suit.

Now I don't think that they were bads, necessarily. But they were definitely in the lower end of the gear pool. And I wonder (and fear) that such random placement can put me into pugs with mismatched talent... constantly. After all, when rolling for loot, I can't seem to roll over a 20. I think that applies to all WoW aspects that work on the random number generator.

In other news, I've posted my (soon-to-be-outdated) guide to tanking, as well as taken on a partner to contribute to the blog. He's around here somewhere... he's probably just a little shy. I just gotta figure out how to make a multiple author widget, and I can plaster it over the side bar...

Wednesday, October 28, 2009

Many Whelps! Handle It!

Server first achievement. I'm not sure if this one is really really relevant, but it was kinda fun. And yes, this is the size of the video posted on our forums, likely due to forum (and my blog) size constraints. Click the youtube logo to watch it in it's real size on youtube.

Warning: Video contains harsh language... remixed.

Sunday, October 25, 2009

Devils!

Whee! Nothing says loving like copyright infringement!

Youtube has been cracking down on this kind of thing lately, giving you options of using their licensed (and also of poor audio quality) recordings for your videos. So you can choose to buy them. So they(youtube) can make money.

Hmm...

So yeah, I might have to find some other place to use when I embed music for my dps tracks.

Wednesday, October 21, 2009

DPS Tracks 12: I Am Hated



I AM HATED
By: Slipknot

The whole world is my enemy - and I'm a walking target
Two times the devil with all the significance
Dragged and raped for the love of a mob
I can't stay - because I can't be stopped
Eat motherfuckers alive who cross us
I know you're all tired of the same ol' bosses
Let me tell you how it's gonna be
I'm gonna kill anyone who steps up in front of me

Welcome to the same ol' fucking scam
Same ol' shit in a dead fad

Everybody wants to be so hard
Are you real or a second rate sports card?
They all lost their dad or their wife just died
They never got to go outside - SHUT UP
Nobody gives a fuck
it doesn't change the fact that you suck

(We are) The anti-cancer
(We are) The only answer
Stripped down, we want you dead
But what's inside of me, you'll never know
(We are) Bipolar gods
(We are) You know what we are
My life was always shit
And I don't think I need this anymore

Now I'm not pretty and I'm not cool
But I'm fat and I'm ugly and proud - so fuck you
Standing out is the new pretension
Sreamline the (sic)ness, half-assed aggression
You gotta see it to believe it, we all got conned
All the mediocre sacred cows we spawned
Put your trust in the mission
We will not repent - this is our religion

(We are) The anti-cancer
(We are) The only answer
Stripped down, we want you dead
But waht's inside of me, you'll never know
(We are) Bipolar gods
(We are) You know what we are
My life was always shit
And I don't think I need this anymore

I AM HATED
YOU ARE HATED
WE ARE HATED

Everything sucks and I can prove it
Everybody dies, shuffle on, remove it
Individuals, indispensable
I'm the paradox deity vessel
...the other side holds no secret
But this side is done, I don't need it
Before you go, you should know you're breaking down
You'll be rotten by the time you're underground

(We are) The anti-cancer
(We are) The only answer
Stripped down, we want you dead
But what's inside of me, you'll never know
(We are) Bipolar gods
(We are) You know what we are
My life was always shit
And I don't think I need this anymore

(We Are) The source of conscience
(We Are) Distorted sentients
There's only one thing left
And I can't leave until it's sated
(We Are) The absolute
(We Are) Controlling you
They're closing in, I can't escape
I AM HATED

Feeling sick...

2009-10-21: Blargh

Haven't been feeling that great lately. Having dizzy spells. Thinking it might be related to how freakin hot it is here, regardless of how cool it is outside. I hate this inbetween weather. Too cool for the AC (which is the only thing keeping my computer from heating my entire bedroom) but too warm for the weather to cool me down. Yeah, I have a window wide open, but with no breeze and an unusual lack of fans (someone threw them out when we got central heat and air...), it's hotter than dog shit in here.

Oh yeah, and if you're a ret paladin and your name begins with the letters RET you probably deserve to be slapped.

That is all.

Beasts of Northrend - 4919
Twin Val'kyr - 9486
Anub'arak - 6549

Thursday, October 15, 2009

No moar yogg! :O

Huh..

Every once in a while, the guild will surprise me.

Actually, that's a lie. It wasn't a surprise. We really worked that sonuvabitch over, and took his obsolete loot. Guild firsts are never bad, no matter how late in the game we've hit it.

Wednesday, October 14, 2009

Moar Yogg

I know, it's odd to post before the raid. But I've got so much data on yogg already that I don't really plan on parsing it. Besides, it's more about gauging my own improvement than anything else, and it's hard to see the improvement in the stop-and-go environment of Yogg 25. Our DPS have really itchy trigger fingers, and the adds die in seconds, which is disastrous for the first phase.

I think we're getting to it, but we're having trouble learning the transitions and the things that come in the later stages of the fight. The issue, obviously, is that it is tiring to get to the 3rd phase, and people usually lose focus by the time we're getting there consistently. I hope we can just hop back into 3rd phase attempts tonight, and maybe even get Yogg, because it seems our raid leader isn't giving us the go for ToGC until we get him down.
Justicebringer

Finally.

After two content patches, Lexi and I both have a 25 man weapon drop. The sword dropped off Onyxia too, and the long time we waited to get them finally paid off.

Go team DXL.

Saturday, October 10, 2009

DPS Tracks 11: Crush'em

Blah blah competitive spirit blah blah.

It might have something to do with my work in the arena. I don't know.

And yes, this is from what is likely Megadeth's worst album (although it and Cryptic Writings are pretty close in that respect). Also of note, is that you'll notice (somewhat) famous film and t.v. personalities Jean-Claude Van Damme and Bill Goldberg. This may be the last Van Damme movie that anybody actually cared about. And by care about I mean... it was in theatres.

Edit: The hyphen was in the wrong place -_-



Crush 'em
By Megadeth


Enter the arena and hit the lights
Step up now you're in for a ride
this is war, ain't no fun and games
we get it up, you go down in flames

Party time, going down
you better not mess us around
the stakes are rich, take a hit or stay
the price is high, someone's gonna pay

Heads I win, tails you lose
out of my way I'm coming through
roll the dice don't think twice
and we crush, crush 'em

Looking for trouble, now you've found it
you're a drum and we're gonna pound it

Last one standing wins the fight
hear us scream and shout all night
down on the floor and eat the grit
this is gonna hurt a little bit

Heads I win, tails you lose
out of my way I'm coming through
roll the dice don't think twice
and we crush, crush 'em

Now we lay you down to rest
you'll never be more than second best
step inside you're in for a ride
and we crush, crush 'em

Don't need reason, don't want names
just a John Doe to put to shame
step aside let me explain
the name of the game is pain

Now we've found you
We're gonna pound you
We're gonna beat you
Gonna defeat you
We're gonna bust you
We're gonna crush you
We're gonna crush 'em

Friday, October 9, 2009

Rules of Raiding: Never Blame the Healer

I figure this was a pretty unspoken rule. At the very least, it's something that I've always lived by, and something that our guild upholds to a fairly high standard. And it makes sense: Piss off the healer, and you might not get heals anymore. Do you have a replacement? Then it's time to put something in that cake hole.

Here's my story: I'm on my little paladin, and get recruited for a 10 man ToC pug. Now, these usually end pretty badly. The tanks aren't usually well-geared enough for the encounter, and the healers usually follow suit. But, this is good practice, I figure, for when my healer has to do the real thing for the guild.

So there's this tank that decides to take over as raid leader. And to his credit, he does a decent job at explaining the boss fight in detail. His problem? Not only is he really undergeared (and inappropriately geared, with a 2.6 speed agility weapon and a lot of block rating and block value), but he absolutely has to tell you how -you- wiped the group and how you just need to fucking do better.

First he was all over the melee for not killing the kobolds. Then the ranged for not avoiding the fires. Wipe #6 comes around and he eats a huge spike of damage while he's got 4 or 5 stacks of the bleed debuff on him and I can't keep him up. Next thing you know, in whisper and over vent, he's letting me know that my healing ratios are off, that he knows healing and that I fail.

Hmm...

Now, I'm not the best healer in the world by my own admission. But if someone wants to tell me how to play my class, they better be playing that class at the very least. This guy could barely play his own class.

It didn't help that he was playing a warrior, a class that I know like the back of my hand.

This comes back to my original thought. Never blame the healer. I don't even care if it's their fault. In a guild setting, you have the opportunity to correct any healer issues through other channels, through suggestions from the main healer and other members of the healing ensemble, or through assigned readings from the wealth of articles online. In a pug? Just replace them if you think they're that bad. But don't fucking waste everyone's time trying to micro manage every aspect of a fight. It makes you look like an asshole. That warrior was an asshole.

Why don't you blame the healer? Because you won't get any more heals, which is what happened to this guy. I just left. And ran it later when my guild leader's 10 man had an open spot. Guess what crappy healer got to clear 10 man ToC for the first time?

Wednesday, October 7, 2009

I really hate...

Yogg-Saron!

Seriously. I'm not even parsing this crap, since it's the equivalent of handing someone a stack of food, 4 flasks, and 200g to slap me in the virtual (or actual) face for a few hours.

I can only imagine we're after the achievement, because the loot pinata that is ToC has been relatively good to us.

Relatively...

I hate adds. I hate them.

Hate.

Adds.

Back to the fight. >.<

Sunday, October 4, 2009

Hmm...

So I've been kinda speechless lately. I've been working (very little) on a guide to raiding, which I'm sure nobody actually needs... but every other thing out of my mouth sounds like "don't be an idiot," or "don't be a douche bag." I've just had nothing to report. Just like those few weeks that we were stuck on Thorim. Nothing new is happening.

In raiding, anyway. I've been playing my paladin a lot lately. I've joined our guild leader's Monday Night 10 man roster, and now have more access to Badges of Triumph and the possibility of loot (you know how me and loot don't get along). When I'm not raiding, I pvp my ass off. My paladin has a full Deadly set (with the exception of gloves), and we're working our way past the 1200 arena barrier in a 3v3 team. Doing the holy pally thing is pretty fun, since we have a lot of tools to get through the high burst that a lot of teams and specs have.

I see a lot of people covering the next "great" update already, and the thing that always sticks out in my mind is... what's the rush? Why is there such a huge urge to move forward the -moment- something has just changed? It's not like the ToC content is old. It just came out! The very day that 3.2.2 dropped they were talking about 3.3. I wonder if it's just a sign of the times; The masses suffer from a form of commercially induced ADD and are unable to sit still for more than 2 seconds.

That's just my thought, anyway.

Wednesday, September 30, 2009

Post #69: Disappointment with a Side of Fries

2009-09-30: MOAR ToC

I can't seem to catch a break. Y'know there was a death knight on our server that had the Justicebringer on the very first week that the Faction Champions were available? The "prolific" ret paladin from the server's top guild has a heroic version of the reckoning, and I'm still swinging a silly ass Betrayer of Humanity and a 10 man weapon. I have been passing -all- loot in hopes of upgrading the one thing that has been stagnating since Naxx, and quite frankly, I'm getting a little disgusted at being left hanging by the ridiculous RNG.

To be more clear: Since Naxxramas, no strength based two handers have dropped in 25 man content.

Beasts of Northrend - 4883

Tuesday, September 29, 2009

DPS Tracks 10: 99 Ways To Die

When I was young (read: in high school), I stopped into a used record/cd store and picked up a random album, thinking I needed to branch out my musical tastes. I just happened to pick up an album with some skeleton on the front. Seemed relatively harmless... What I found was a fast-paced metal experience that changed my life.

This particular track was featured on The Beavis and Butthead Experience, and was later available on a sort of greatist hits compilation album.

And yes, I realize that thar be controversial images in this video. Deal or don't press play.



99 Ways To Die
By Megadeth

If I see the morning hours
Ill have one more yesterday
Take life from tomorrow
Cause Ive burned out my today

If I get up to the top I know
Ill just go back downhill
Gotta terminal future
And its time to write my will

Down another glass of courage
And a shot of thorazine

Were not ready to see you yet
99 ways to die
Were not ready to see you yet

Gotta short between the earphones
Wringing my hands in dismay
A more efficient maniac
With two feet in the grave

Aint got no last words to say
Yellow streak right up my spine
The gun in my mouth was real
And the taste blew my mind

In a black tie and straight jacket
Man Im gonna try again

Chorus repeat

Demitasse of arsenic
Try on this tie
Never mind the tree

There is only death and danger
In the sockets of my eyes
A playground of illusion
No one plays they only die

Theres a prison in my mind
And the bars are gonna break
Im as mad as a hatter
And strung out just the same

Taunting rigor mortis
I feel it draw me in

Monday, September 28, 2009

Xi hates Yogg-Saron

I was half asleep last night, so my anger may seem a little... muted...

But would it be bad form if I made the following macro for the pedestrians that wandered into the spawning clouds instead of into traffic?

"Congratulations, you're our 1,000,000th customer!"

Seriously. It's not that fucking hard. And it's the same two or three people -every- time. Sometimes multiple times. Our group, for whatever reason, can barely handle -one- extra spawn, let alone a legion that is spawned when a hunter takes a step forward, into the cloud that is right in fucking front of him to take his shot.

I move around the entire freakin' room if I have to in an attempt to avoid a cloud. There is never an instance where it is okay to move through a cloud to get to where you need to go. The fact that I have to say that is embarrassing, to say the least. We're making it into phase 2 fairly consistently, but without enough people alive to take on the tentacles and that stupid portal room, we're not really making any progress.

I hate Sunday raids.

Friday, September 25, 2009

MOAR DOWNTIME

No, the WoW servers aren't down. I've actually been spending a lot of time playing Champions Online. I've been trying new builds, different character concepts, and checking out the player community.

But I have to say that the player community is probably the worst part. Maybe I'm not used to it because I hardly ever go to the WoW forums. But each and every post I see is negativity about the game's changes since launch. Everyone is either a doomsayer or a troll. They're leaving because the game is doomed, or just bitching because the game is doomed, and regardless of my own opinion, it's hard to even browse through all of that crap.

A lot of these people don't have valid arguments, either. Mini-mines and the ability to hold something with ice by just blocking 100% of the time was just plain cheap, and the -only- reason so many people used it was because word got around, and it was just the easy way to play.

Naturally, when something too powerful gets nerfed, there are people who can't adapt. And then the QQ starts. And my bottle of aspirin gets popped open.

This kind of reminds me of the biggest nerf I ever experienced to a class/AT I actually played. Back in City of Heroes, I played a Fire Tanker, long before the power sets were transferred to scrappers (melee dps). And we had something that seriously destroyed wave after wave of mobs: burn.

Burn was an interesting ability. All it did was drop a patch of fire at your feet. Because you were a tank, you taunted your enemies into melee range, drop the burn patch, and throw one more taunt while the single patch ate away at their health. All of it. Admittedly, it was overpowered, but it was the general assumption that this high AoE dps tool had been given to us because of our rather low survivability (for a tank, that is). And that is not something that even the devs argued with the community: Fire tanks were fundamentally inferior for tanking purposes. I myself found a lot of situations where the objection was to kill the large group that I pulled before the incoming damage took me down.

They kept adjusting it, and the community continued to shrug off the changes. They adjusted it's cooldown, damage, number of ticks, threw a hit roll in, anything they could think of to keep it in line with other AoE powers. And then they broke it. Devs don't break very many things, mind you. In my opinion, the average player will claim a broken mechanic when they don't get their way. This is far from the case. They added a 'fear' component to the burn patch, so that enemies would run away from you when you dropped it, and in some cases, targeted other characters.

There are two problems with this fear component. All enemies have a ranged attack in City of Heroes. So, when you drop a Burn patch, they all get out of the way (which takes them out of range of all the rest of your attacks, which are melee range only), and start firing at range. The goal of a tank in City of Heroes is simple: grab agro of a large group of villains, and hold them together while the group takes care of them. Yes, there's knockback, and there's a target limit on taunt, and all kinds of things to make it interesting. But all of the Fire AT's -big- AoE threat generators are melee range. If you scatter them, it makes it infinitely harder to do your job, especially since villains, once ranged, have a tendency to stay at range.

The second problem is the sometimes wonky threat mechanic. Sometimes, mobs at range will randomly begin attacking non-tank team members. And when it's the squishies, this becomes a dangerous scenario. All because they wandered away from your burn patch.

Here's my problem: Because the ability Burn was too powerful, they changed it into something that a tank would never use. It doesn't fit into the tank mentality. You need to stand there and eat melee damage to the face, and keep your team safe. Using this ability, with no attack power upgrades, will scatter the enemy and turn a controlled situation into chaos. Cryptic Studios very effectively removed the power from the power set entirely, because there was little to no way to make use of it's damage or it's threat implications.

And so I say, they broke a rather important power in the fire tanker set. What's all this mean? I don't know. Maybe I'm trying to say that I know what it's like to see a power or power set broken. And that's not what's happening now, in Champions. People need to chill the hell out. I got on without Burn, and I made something of my Fire Tanker, that wowed every single person I teamed with.

I think the servers are finally up. Time to beat up some bad guys.

Wednesday, September 23, 2009

Oh, yeah...

So, yeah, in case you've been in a cave for the last five years, this is possibly the most hilarious Onyxia related video ever created. And for those who have seen it... it -never- gets old.

Ony's Back?

2009-09-23: Ony's back?

No, I'm not really surprised she's back. I read the blogs and wowinsider and every insipid website that has to give us "up-to-the-minute' coverage on things going on with the PTR.

And I still suck at starting the freakin' combat log on time. The Beasts parse is, for that reason, a smidge short because the first minute or so was cut off. For that reason, I'm discarding fight entirely. Y'know... for my records anyway.

Anub'arak - 5957

Monday, September 21, 2009

SSDD

2009-09-21: SSDD

Nothing new to report. More wipin' on a boss that doesn't actually drop loot we need. Cool.

Sunday, September 20, 2009

Dread and the Last Boss

There aren't very many bosses that scare me. I've been taunting them since Vancleef. But there are two bosses that stick out in my mind as bosses I -never- want to run into again.

One was Archimonde...

The next will be Yogg-Saron, of this I have no doubt. Our guild has never been that great at the seriously complicated encounters. I thought Mimiron was going to smear us against the wall, but we took him down with surprising ease. What's really got me scared here is everyone and there mother has run into a freakin' cloud. That's right. We can't get past phase 1.

Even I hit a cloud. And our main tank hit a cloud. And everybody we thought would be too skilled/coordinated/attentive to run into a cloud did. And that's seriously got me worried. That's why this scares me, and reminds me of Archimonde. It's the same "one mistake costs the raid" mechanic that made me hate that stupid, red skinned douche bag.

I'll still raid, and throw myself at him until they call it a night. But I'm just saying... if there were ever a time that I thought about not showing up... tonight would be it.