I just finished reading an article over at World of Matticus and it got me thinking. How did I learn to play a Fury Warrior? There was no quest somewhere in the game that taught me the ins and outs of this class. It wasn't anything that I just learned overtime either. Most of what I learned was actually the result of talking with Xirella and reading copious amounts of information out there on the web. I'll even admit that I got a lot of info from this very blog before I started writing here.
So that got me thinking. Is there anyway Blizzard could teach a young player to crush mobs with the best of them? I honestly don't think there is. I totally understand where Matticus is coming from and how that quest taught him a lot when it comes to healing, but I don't see anything like that working for a melee dps class. So here are some of the problems I can see Blizzard would run into if they ever tried to tackle this issue.
Threat
One of the biggest issues any melee dps class has, and especially Warriors, is learning to manage your threat. When you're out on your own questing away threat means absolutely nothing to you. My first few dungeons this was never a problem because, to be perfectly honest, I was terrible. I had no concept of what a rotation was and my rage bar was this magical thing that I didn't really understand. But as soon as I started putting up some decent numbers mobs started paying more attention to me, and shortly after I would be dead. It never really occurred to me that maybe I should back off a little bit on the dps, and maybe I should actually focus on the correct mob. I swear, if a tank didn't mark targets I would die nearly every pull.
Gear Scaling
This issue is primarily directed at us Warriors, Fury and Arms alike. I've seen over and over again people talk about how Warriors are one of the most gear dependent classes, because of one reason and one reason only: Rage. At the early stages of a Warrior's life he doesn't generate much rage. And why is that you might ask? It's because you can't do very much damage. To break it down real easy, the more white damage you do the more rage you will generate. So if you don't have any decent gear you're rage bar won't fill up very fast. And without rage, you can't do anything but wait.
This "issue" is actually an important stage in a young Warrior's life. When you don't generate much rage you're forced to pay very close attention to how much you have. You can't spam Heroic Strike if you ever want to be effective. Managing rage is something that no Warrior is perfect at doing and should always try to do better. I still get into rage issues every now once in a while.
Every Warrior is a Tank right?
When Blizzard's quest development team is designing quests I don't think they have any method of letting some random quest giver to know what you're spec is, and if there is, I've never seen it before. It is a fact that there are more Prot Warriors out there than there are dps, so if the quest giver doesn't know what your spec is it's a pretty good guess that he would assume you're a tank. So if this idea of making a quest to learn your role ever does get put into place a warrior would most likely get lumped in with the tanks.
So in conclusion, I would like to just say there already is a valuable tool in place that will teach you how to do your job. Dungeons. There is simply no better way to learn how to dps properly. Dying is annoying and each time it happens you should find out what went wrong. Did you pull aggro off the tank and the mob smacked you in the face? Were you not paying attention and stand in some poop that killed you? Once you learn to stop dying you are moving in the right direction. Cause how much dps can you really do when lying face first in the dirt?
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