I just killed a cockroach the size of my big toe, while screaming "eat loafer mother bitch!" It was kinda cool.
At least, it was the highlight of my day since lately I've felt like rolling over and dying. I really don't know what's wrong with me, but it's getting a little old.
Moving on, the new influx of awesome bands included an interesting (and already broken up) band from Japan. Japanese heavy metal, you say? It's not a joke, I swear. These guys know how to use a double bass pedal, have a rockin' guitar soloist, and are bold enough to use an electric organ. Top that!
Thursday, April 29, 2010
Wednesday, April 28, 2010
Issue 17 Goes Live Today
Coinciding with it's 6th anniversary, Paragon Studios is releasing the 17th free update to City of Heroes. It's amazing to me that they've stuck it out for so long, given that for the most part they fly under the mmo radar. But here's the thing: the fans that CoX does have, they're real fans. Not those "I'm gonna quit this shitty game when Warhammer comes out" WoW fans. Real, superhero-to-the-core fans. And that's something you have to admire.
Sticking it out for the long haul rewards those fans with added features and content that shows the development team tries to listen to it's fanbase without sacrificing the integrity of the game (see Star Trek Online). Also, they get neat veteran rewards and anniversary rewards.
Issue 17: Dark Mirror is fairly modest in size, content wise. After all, we're only getting four or so story arcs out of the deal. However, it lays the groundwork for their third paid expansion, Going Rogue. And that's something to be excited about. The Going Rogue system is innovative, and allows heroes and villains to walk the line between good and evil, and possibly cross it. But let's not get ahead of ourselves...
What Issue 17 does give us is the new graphical update (albeit a superficial one), as well as extra costume pieces and animated tails. We also get some neat "quality of life" updates, including the ability to send money to ourselves via the mail system (iknorite?).
All in all, I'm pretty excited about the changes coming to the game. I'm starting to think that I came back to the game at exactly the right time.
Sticking it out for the long haul rewards those fans with added features and content that shows the development team tries to listen to it's fanbase without sacrificing the integrity of the game (see Star Trek Online). Also, they get neat veteran rewards and anniversary rewards.
Issue 17: Dark Mirror is fairly modest in size, content wise. After all, we're only getting four or so story arcs out of the deal. However, it lays the groundwork for their third paid expansion, Going Rogue. And that's something to be excited about. The Going Rogue system is innovative, and allows heroes and villains to walk the line between good and evil, and possibly cross it. But let's not get ahead of ourselves...
What Issue 17 does give us is the new graphical update (albeit a superficial one), as well as extra costume pieces and animated tails. We also get some neat "quality of life" updates, including the ability to send money to ourselves via the mail system (iknorite?).
All in all, I'm pretty excited about the changes coming to the game. I'm starting to think that I came back to the game at exactly the right time.
Tuesday, April 27, 2010
DPS Tracks 18: Beethoven's Nightmare
I wouldn't consider myself "cutting edge DPS" anymore, but I still find excuses to whack the metaphorical pinata until my hands and face are coated with... candy. And when I am giving mob bosses are bad day, I need tunes with a visceral, sometimes carnal feeling to them.
Everybody who's visited WWOD knows I have a thing for power metal, and Dragonland fits that bill pretty nicely. Some of their tracks are much more musically ambitious than the standard fare, and that might be why I like them so much. In Beethoven's Nightmare, from their most recent album Astronomy, Dragonland uses themes and motifs from Beethoven's work, and they sound equally timeless on guitar as they did on piano.
I actually found this band through a friend of a friend, who thought my taste in music could benefit from adding even more of the same thing to my library. They were right. xD
Everybody who's visited WWOD knows I have a thing for power metal, and Dragonland fits that bill pretty nicely. Some of their tracks are much more musically ambitious than the standard fare, and that might be why I like them so much. In Beethoven's Nightmare, from their most recent album Astronomy, Dragonland uses themes and motifs from Beethoven's work, and they sound equally timeless on guitar as they did on piano.
I actually found this band through a friend of a friend, who thought my taste in music could benefit from adding even more of the same thing to my library. They were right. xD
Monday, April 26, 2010
Xi's Guide to Not Sucking in City of Heroes Pt. 1
So I got to thinking, the other day. Just because I'm not playing WoW anymore doesn't mean I'm necessarily forced into refraining from belittling my fellow player for the sake of comedy and higher learning. I've still got other MMO's that could use my touch, and I'm more than willing to show people how to play.
So, without further ado...
So, without further ado...
Sunday, April 25, 2010
Thoughts on Roger Ebert...
I took a few moments (and only a few moments) to browse over this journal entry that everybody is shitting their pants about, and I only really have one thing to say about it.
...Roger Ebert can suck it.
The big stink is over his (apparently) casual dismissal of video games as art. Now, I didn't think I really had to say it, but blog posts and their comments haven't really hit the mark. They're too busy trying to be right that they've missed two pretty obvious points. That's where I come in.
Wikipedia defines art as "...the process or product of deliberately arranging elements in a way to affect the senses or emotions." Whether it is or isn't interactive is completely beyond the point. Games are art. Check out a dictionary, Ebert.
The second major point is that Roger Ebert is a shitty movie critic. Films are considered a medium of art, and I'd be inclined to agree, but I wouldn't trust the final word to some chump who is paid by large studios to pull his thumb out of his ass to put it on display for poorly conceived movies.
Whew... that was a long sentence. If you doubt my findings, just remember Roger Ebert gave Titanic a positive review.
I'm just saying. You wouldn't ask someone to make you a five course meal if they're prone to lighting PB&J sandwiches on fucking fire.
On a completely unrelated note, I'm hiring myself out as a freelance obituary and eulogy writer. Leave a comment to ask for rates.
...Roger Ebert can suck it.
The big stink is over his (apparently) casual dismissal of video games as art. Now, I didn't think I really had to say it, but blog posts and their comments haven't really hit the mark. They're too busy trying to be right that they've missed two pretty obvious points. That's where I come in.
Wikipedia defines art as "...the process or product of deliberately arranging elements in a way to affect the senses or emotions." Whether it is or isn't interactive is completely beyond the point. Games are art. Check out a dictionary, Ebert.
The second major point is that Roger Ebert is a shitty movie critic. Films are considered a medium of art, and I'd be inclined to agree, but I wouldn't trust the final word to some chump who is paid by large studios to pull his thumb out of his ass to put it on display for poorly conceived movies.
Whew... that was a long sentence. If you doubt my findings, just remember Roger Ebert gave Titanic a positive review.
I'm just saying. You wouldn't ask someone to make you a five course meal if they're prone to lighting PB&J sandwiches on fucking fire.
On a completely unrelated note, I'm hiring myself out as a freelance obituary and eulogy writer. Leave a comment to ask for rates.
Saturday, April 24, 2010
I Don't Know If I Mentioned This...
I sorta quit WoW three months ago. Almost to the day, for that matter. And believe me, I've read every "I quit /wah" forum and blog post in the entire freakin' universe, so I thought I'd spare everyone the emo/angst trip and just leave quietly. Long story short: There was some... guild... management issues, and I just left. Gave all my primordial saronite to the guild leader and /gquit (Something like 28 pieces between me and Lexi).
After that, I signed up for Star Trek Online and bought a lifetime sub to Star Trek Online like the sucker I am, and the rest is history. Sort of...
What followed is the worst string of bad luck I've ever experienced in such a short period. Again, you get the short version: I've been through two monitors, a whole freakin' computer, and my car asploded. Combine that with the fact that Star Trek Online's design team waited until -after- the lifetime sub grace period ended to show us how stupid they were, and I'm actually starting to regret quitting.
Yeah, I know.
I wasn't one of those people who thought Warcraft kept my universe together. On the contrary, I was looking forward to getting rid of something that my non-Warcraft friends considered an addiction. So I quit, and I get mechanical (and in the case of NCSoft: brain) failures across the board, as if WoW was singlehandedly keeping my world from falling apart at the seams.
Doesn't make any sense to me, either. If you ask me, the whole thing is kind of lame. If the universe wants to beg me to go back to Warcraft, an email would suffice. I really could do without replacing computer and fucking car.
The urge to spill my (not-so-)religious beliefs aside... I've been struggling to blog lately. The three months away from WWOD was intentional, since I had planned to just fork it over to Gincan. But TeamDXL never became what I needed it to be. I started it in hopes of collaborating with my good friends, Dayn and Lexi. Who never post. Oh, well.. so it's not a tank blog. We all went to STO, and I thought... STO BLOG!!! That didn't really happen either... Chances diminished even further when we all pretty much pulled away from that game until they started making design decisions that made sense.
At least I still have my music... Dream Evil put out a new album right about the time that I quit. Go buy it. Be a sheep. Obey me! :3
Immortal
By Dream Evil
It's time to surrender, you know we feel no fear
Inferior contender, your men will not survive
You better tell your mortals to step aside
Or be the last man standing to watch them die
Immortal, forever we stand in line
Battlefield burning, arrows shadow the sky
I feel the yearning, longing to see their skin fry
Too late to beg for mercy, to step aside
This is your termination, just say goodbye
Immortal, forever, we just can't die
I am immortal, I cannot die, you better run and hide
We are immortal, we rule the slaughter, and side by side we ride
Immortal, forever, we stand in line
Immortal, forever, we just can't die
Immortal, forever, we stand in line
I am immortal, I cannot die, you better run and hide
We are immortal, we rule the slaughter, and side by side we ride
We are immortal, we show no fear, you better step aside
We are immortal, we rule the slaughter, and side by side we ride
We are immortal, we show no fear, you better step aside
I am immortal, I rule the slaughter, and side by side we ride
After that, I signed up for Star Trek Online and bought a lifetime sub to Star Trek Online like the sucker I am, and the rest is history. Sort of...
What followed is the worst string of bad luck I've ever experienced in such a short period. Again, you get the short version: I've been through two monitors, a whole freakin' computer, and my car asploded. Combine that with the fact that Star Trek Online's design team waited until -after- the lifetime sub grace period ended to show us how stupid they were, and I'm actually starting to regret quitting.
Yeah, I know.
I wasn't one of those people who thought Warcraft kept my universe together. On the contrary, I was looking forward to getting rid of something that my non-Warcraft friends considered an addiction. So I quit, and I get mechanical (and in the case of NCSoft: brain) failures across the board, as if WoW was singlehandedly keeping my world from falling apart at the seams.
Doesn't make any sense to me, either. If you ask me, the whole thing is kind of lame. If the universe wants to beg me to go back to Warcraft, an email would suffice. I really could do without replacing computer and fucking car.
The urge to spill my (not-so-)religious beliefs aside... I've been struggling to blog lately. The three months away from WWOD was intentional, since I had planned to just fork it over to Gincan. But TeamDXL never became what I needed it to be. I started it in hopes of collaborating with my good friends, Dayn and Lexi. Who never post. Oh, well.. so it's not a tank blog. We all went to STO, and I thought... STO BLOG!!! That didn't really happen either... Chances diminished even further when we all pretty much pulled away from that game until they started making design decisions that made sense.
At least I still have my music... Dream Evil put out a new album right about the time that I quit. Go buy it. Be a sheep. Obey me! :3
Immortal
By Dream Evil
It's time to surrender, you know we feel no fear
Inferior contender, your men will not survive
You better tell your mortals to step aside
Or be the last man standing to watch them die
Immortal, forever we stand in line
Battlefield burning, arrows shadow the sky
I feel the yearning, longing to see their skin fry
Too late to beg for mercy, to step aside
This is your termination, just say goodbye
Immortal, forever, we just can't die
I am immortal, I cannot die, you better run and hide
We are immortal, we rule the slaughter, and side by side we ride
Immortal, forever, we stand in line
Immortal, forever, we just can't die
Immortal, forever, we stand in line
I am immortal, I cannot die, you better run and hide
We are immortal, we rule the slaughter, and side by side we ride
We are immortal, we show no fear, you better step aside
We are immortal, we rule the slaughter, and side by side we ride
We are immortal, we show no fear, you better step aside
I am immortal, I rule the slaughter, and side by side we ride
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