Monday, August 16, 2010

DPS meters... the good and the bad.

Holy Fucking Dog Shit Batman! Yes, dear readers you're eyes aren't deceiving you. I, Gincan, am actually writing something after seven months of silence. I've decided it's time for me to finally stop being so fucking lazy and actually post something that I've been meaning to post for quite some time. Today's topic is the ever controversial DPS meter, but I'm sure you already figured that out.

So there is this add-on that many people know and love called recount. It will tell you and your parties personal performance in simple and easy to read format. Sounds great right? The simple answer is, it can be. However, this seemingly harmless add-on can cause a veritable shit storm if it is abused.

So here's the good side of damage meters. You can use them to track your own personal performance. It's a great tool to use when trying to perfect your rotation while swinging away at a training dummy. I've personally tested many different strategies of a Fury Warrior rotation and seeing what worked the best. This is in my opinion the best use of a meter.

The bad side of a damage meter is why I believe Blizzard has never taken the time to add in this feature to the default UI. The majority of the people abuse the fuck out of recount. You'll see it everywhere. Ass clowns posting the damage after every pull in a random dungeon. Dumb shits getting so obsessed with the number they actually believe the higher the number the better the player, hell I've even believed this one for a while. Unless you're an officer in a guild with the responsibility of making sure everyone is doing an appropriate level of DPS you should just turn recount off during a raid. It really doesn't fucking matter as long as your team can kill the boss.

Now I brought up the guild officer position about making sure players are contributing their fair share of the damage. This is a vital role that every guild should have, but this isn't supposed to be make fun of the guy in last place. His job is to simply look at the damage meters and make sure that people are meeting the requirements for the fight. If they are consistently under performing, then it's his job to try and find out what the problem is. From their he can either help the player out himself, or find someone of the same class that can give him some tips. That's how DPS in a guild should be run. I'm sure their are other ways of doing it that can work, but that's how I've seen it run smoothest.

And since we're on the topic of Damage meters I'd like to pass on an important lesson that I've learned. You can't do it all on your own. No matter how fucking hard you try, it's just not possible. You can cleave your way to the top of the charts, making everyone look like a god damn chump, but it doesn't amount to shit if the boss is still laughing at you when your group wipes. I've personally seen myself do over twice the amount of damage done in a single fight than the player in the number two spot on the meters, but guess what? We still wiped. Was the wipe my fault? Usually no, but to be honest I've caused my fair share.

So my little rant is coming to a close, and I'll leave you with this small nugget of knowledge. Don't get so caught up in the damage meters. If you play a Fury Warrior, congratulations, you should be beating just about everyone in dps. It's just the way the class is designed right now. We have more rage than we know what to do with at this stage in the game, that's why so many people have chosen to apply a rend when they have a hole in their rotation, the lost rage just doesn't matter that much. You'll be back to a full bar in one swing. So please don't piss me off and go posting the fact that you beat my dps in Heroic Nexus... I really don't fucking care.

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