Sunday, November 22, 2009

The True Cost of Shadowmourne

We've all seen the staggering quest requirements, and have a pretty good idea what has to be done to get one lucky guild member a legendary weapon to take down Big Daddy Emo himself. But how does a guild decide? That's the real killer about legendary weapons: At the end of the day, they're really just big pieces of loot, designed to kill guild morale and, if the bonds of a group are too weak, a guild itself.

This Wednesday, I get to attend a meeting with 2 (or 3) possible candidates, and it has been suggested that we are to talk about the fate of the weapon and make a decision amongst ourselves. Seriously? I've talked to every one of us, and they all have the exact same response: "I'm going home with that weapon." I think they actually want us to tear each other's throats out.

With portents of a stalemate and a stomach ulcer on the horizon, I kind of get the idea that the guild's officer council just doesn't want to do anything about it. And that is the thing that I really don't want to see happen. An officer decision was made regarding the legendary healing mace, and I don't think that the melee should be cared for any less.

For posterity, I'll say here what I will end up saying at the meeting. Legendaries require large amounts of guild resources, and have the potential to benefit the guild as a whole. Shadowmourne should be awarded at the guild's (or officer's) discretion, which should ultimately be into the hands of the member that would provide the largest benefit to the raid as a whole.

1 comment:

  1. "Shadowmourne should be awarded at the guild's (or officer's discretion, which should ultimately be into the hands of the member that would provide the largest benefit to the raid as a whole."

    /agree!

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